Everything is optional; nothing requires experience. Tell us what calls to you on the RSVP scroll so we can plan numbers.
Dungeons & Dragons
The central questline. Adventuring parties run through Saturday and Sunday, and may collide in a grand finale. Beginners actively welcomed — characters can be made for you.
Sat & Sun · all day, drop in/out
Archery
Instructed sessions on the campsite range — two on Saturday and two on Sunday, pick whichever suits. Channel your inner ranger; safety fully handled, smugness optional.
Two sessions Sat · two Sun
The Makers' Market
A full event of its own. Everyone is invited to make something before the weekend — carved, stitched, brewed, baked, drawn, enchanted — and bring enough to share with everyone taking part (numbers to be confirmed).
Sunday · bring your wares
Fantasy Photoshoot
Cloaks, crowns, swords and golden-hour light in the woods. Group portraits, dramatic solos, and at least one accidental album cover.
Saturday afternoon
Trinket Exchange
Bring a handful of small treasures — found, made or thrifted — to hand out to your fellow adventurers, and collect theirs in return.
Saturday · bring a trinket!
The Campfires
Every night ends here — stories, songs, marshmallows, mead and slow conversation. The true main quest, if we're honest.
Every evening
✦ Yet Unwritten ✦
Other enchantments are still being negotiated with the relevant guilds. They shall be announced when the omens are right — keep an eye on the Quest Board.
To be announced